Resume
Located on the right, is a pdf version of my resume. If you would like to get a more recent copy of my resume please contact me. Below is a slightly more verbose text version of my resume.
Text Version Last Updated July 2018 |
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PDF Last Updated July 2018
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EMPLOYMENT
Churchill Navigation
Software Engineer |
Boulder CO, USA
2015-Present |
Head-mounted Earthscape Augmented Reality (HEAR)
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2018-Present
In Development |
Head-mounted Earthscape Augmented Reality Display (HEARD)
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2018-Present
In Development |
Broadcast Electronics Augmented Reality (BEAR)
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2016-Present
Released |
Gimbal Earthscape Augmented Reality (GEAR)
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2015-Present
In Development |
Augmented Reality Viewer (ARV)
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2015-2016
In Development |
Technical SkillS
Programming Languages
Technical Skills General
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Programming Languages (Basic)
Technical Skills (Basic) General
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Additional Skills
Design Skills (Basic)
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Additional Skills (Basic)
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Education
DigiPen Institute of Technology, USA
(B.S.) Computer Science in Real-Time Interactive Simulation with a Minor in Mathematics |
Redmond WA, USA
2011-2015 |
Royal Melbourne Institute of Technology (RMIT)
(TAFE) Advanced Diploma in Multimedia Foundation Studies in Art & Design |
Melbourne, Australia
2007-2008 2006 |
Student Projects
2015
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Remnants
Networked Multiplayer Real-Time Strategy Game - Gameplay Programmer, Designer, Artist
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2014
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Arrow of Dorgan
Casual Game - Programmer
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2014
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Clash of Cubes
Multiplayer Fighting Game - Solo Project
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2013-2014
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Plight of the Penguins
Action Platformer Game - Lead Designer, Graphics Programmer, Tools Programmer, Animator, Artist
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2012-2013
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BlackOut
Top-down Isometric Shooter - Producer, Lead Programmer, Graphics/ Gameplay/ AI Programmer, Artist
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2012
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Humanster
Puzzle Platformer Game - Lead Designer, Programmer, Artist
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2011
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The Adventure of the Mariachi Man: Broken Strings
2D Animation - Solo Project
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2008
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Equilibrium
Casual Game - Solo Project
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2007
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